<!--
--  Uploaded on : https://haxor.my.id/open/GABUTT32.html
--  Official Web : https://prinsh.com
--  script-deface-generator.prinsh.com
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
        <TITLE> by ZEN211 ID </TITLE>
        
        
        
        <META NAME="Generator" CONTENT="EditPlus">
        
        
        
        <META NAME="Author" CONTENT="">
        
        
        
        <META NAME="Keywords" CONTENT="">
        
        
        
        <META NAME="Description" CONTENT="">
        
        
        
        <style>
        html,
        body {
            
            
            
            height: 100%;
            
            
            
            padding: 0;
            
            
            
            margin: 0;
            
            
            
            background: #000;
            
            
            
        }
        
        
        
        canvas {
            
            
            
            position: absolute;
            
            
            
            width: 100%;
            
            
            
            height: 100%;
            
            
            
        }
        
        </style>
        
        
        
    </HEAD>
    
    
    
    
    
    <BODY>
        
        
        
        <canvas id="pinkboard"></canvas>
        
        
        
        <script>
        /*



 * Settings



 */
        
        
        
        var settings = {
            
            
            
            particles: {
                
                
                
                length: 500, // maximum amount of particles
                
                
                
                duration: 2, // particle duration in sec
                
                
                
                velocity: 100, // particle velocity in pixels/sec
                
                
                
                effect: -0.75, // play with this for a nice effect
                
                
                
                size: 30, // particle size in pixels
                
                
                
            },
            
            
            
        };
        
        
        
        
        /*



         * RequestAnimationFrame polyfill by Auddy



         */
        
        
        
        (function() {
            var b = 0;
            var c = ["ms", "moz", "webkit", "o"];
            for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
                window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
                window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
            }
            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function(h, e) {
                    var d = new Date()
                        .getTime();
                    var f = Math.max(0, 16 - (d - b));
                    var g = window.setTimeout(function() {
                        h(d + f)
                    }, f);
                    b = d + f;
                    return g
                }
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function(d) {
                    clearTimeout(d)
                }
            }
        }());
        
        
        
        
        /*



         * Point class



         */
        
        
        
        var Point = (function() {
            
            
            
            function Point(x, y) {
                
                
                
                this.x = (typeof x !== 'undefined') ? x : 0;
                
                
                
                this.y = (typeof y !== 'undefined') ? y : 0;
                
                
                
            }
            
            
            
            Point.prototype.clone = function() {
                
                
                
                return new Point(this.x, this.y);
                
                
                
            };
            
            
            
            Point.prototype.length = function(length) {
                
                
                
                if (typeof length == 'undefined')
                    
                    
                    
                    return Math.sqrt(this.x * this.x + this.y * this.y);
                
                
                
                this.normalize();
                
                
                
                this.x *= length;
                
                
                
                this.y *= length;
                
                
                
                return this;
                
                
                
            };
            
            
            
            Point.prototype.normalize = function() {
                
                
                
                var length = this.length();
                
                
                
                this.x /= length;
                
                
                
                this.y /= length;
                
                
                
                return this;
                
                
                
            };
            
            
            
            return Point;
            
            
            
        })();
        
        
        
        
        /*



         * Particle class



         */
        
        
        
        var Particle = (function() {
            
            
            
            function Particle() {
                
                
                
                this.position = new Point();
                
                
                
                this.velocity = new Point();
                
                
                
                this.acceleration = new Point();
                
                
                
                this.age = 0;
                
                
                
            }
            
            
            
            Particle.prototype.initialize = function(x, y, dx, dy) {
                
                
                
                this.position.x = x;
                
                
                
                this.position.y = y;
                
                
                
                this.velocity.x = dx;
                
                
                
                this.velocity.y = dy;
                
                
                
                this.acceleration.x = dx * settings.particles.effect;
                
                
                
                this.acceleration.y = dy * settings.particles.effect;
                
                
                
                this.age = 0;
                
                
                
            };
            
            
            
            Particle.prototype.update = function(deltaTime) {
                
                
                
                this.position.x += this.velocity.x * deltaTime;
                
                
                
                this.position.y += this.velocity.y * deltaTime;
                
                
                
                this.velocity.x += this.acceleration.x * deltaTime;
                
                
                
                this.velocity.y += this.acceleration.y * deltaTime;
                
                
                
                this.age += deltaTime;
                
                
                
            };
            
            
            
            Particle.prototype.draw = function(context, image) {
                
                
                
                function ease(t) {
                    
                    
                    
                    return (--t) * t * t + 1;
                    
                    
                    
                }
                
                
                
                var size = image.width * ease(this.age / settings.particles.duration);
                
                
                
                context.globalAlpha = 1 - this.age / settings.particles.duration;
                
                
                
                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
                
                
                
            };
            
            
            
            return Particle;
            
            
            
        })();
        
        
        
        
        /*



         * ParticlePool class



         */
        
        
        
        var ParticlePool = (function() {
            
            
            
            var particles,
                
                
                
                firstActive = 0,
                
                
                
                firstFree = 0,
                
                
                
                duration = settings.particles.duration;
            
            
            
            
            function ParticlePool(length) {
                
                
                
                // create and populate particle pool
                
                
                
                particles = new Array(length);
                
                
                
                for (var i = 0; i < particles.length; i++)
                    
                    
                    
                    particles[i] = new Particle();
                
                
                
            }
            
            
            
            ParticlePool.prototype.add = function(x, y, dx, dy) {
                
                
                
                particles[firstFree].initialize(x, y, dx, dy);
                
                
                
                
                // handle circular queue
                
                
                
                firstFree++;
                
                
                
                if (firstFree == particles.length) firstFree = 0;
                
                
                
                if (firstActive == firstFree) firstActive++;
                
                
                
                if (firstActive == particles.length) firstActive = 0;
                
                
                
            };
            
            
            
            ParticlePool.prototype.update = function(deltaTime) {
                
                
                
                var i;
                
                
                
                
                // update active particles
                
                
                
                if (firstActive < firstFree) {
                    
                    
                    
                    for (i = firstActive; i < firstFree; i++)
                        
                        
                        
                        particles[i].update(deltaTime);
                    
                    
                    
                }
                
                
                
                if (firstFree < firstActive) {
                    
                    
                    
                    for (i = firstActive; i < particles.length; i++)
                        
                        
                        
                        particles[i].update(deltaTime);
                    
                    
                    
                    for (i = 0; i < firstFree; i++)
                        
                        
                        
                        particles[i].update(deltaTime);
                    
                    
                    
                }
                
                
                
                
                // remove inactive particles
                
                
                
                while (particles[firstActive].age >= duration && firstActive != firstFree) {
                    
                    
                    
                    firstActive++;
                    
                    
                    
                    if (firstActive == particles.length) firstActive = 0;
                    
                    
                    
                }
                
                
                
                
            };
            
            
            
            ParticlePool.prototype.draw = function(context, image) {
                
                
                
                // draw active particles
                
                
                
                if (firstActive < firstFree) {
                    
                    
                    
                    for (i = firstActive; i < firstFree; i++)
                        
                        
                        
                        particles[i].draw(context, image);
                    
                    
                    
                }
                
                
                
                if (firstFree < firstActive) {
                    
                    
                    
                    for (i = firstActive; i < particles.length; i++)
                        
                        
                        
                        particles[i].draw(context, image);
                    
                    
                    
                    for (i = 0; i < firstFree; i++)
                        
                        
                        
                        particles[i].draw(context, image);
                    
                    
                    
                }
                
                
                
            };
            
            
            
            return ParticlePool;
            
            
            
        })();
        
        
        
        
        /*



         * Putting it all together



         */
        
        
        
        (function(canvas) {
            
            
            
            var context = canvas.getContext('2d'),
                
                
                
                particles = new ParticlePool(settings.particles.length),
                
                
                
                particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                
                
                
                time;
            
            
            
            
            // get point on heart with -PI <= t <= PI
            
            
            
            function pointOnHeart(t) {
                
                
                
                return new Point(
                    
                    
                    
                    160 * Math.pow(Math.sin(t), 3),
                    
                    
                    
                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                    
                    
                    
                );
                
                
                
            }
            
            
            
            
            // creating the particle image using a dummy canvas
            
            
            
            var image = (function() {
                
                
                
                var canvas = document.createElement('canvas'),
                    
                    
                    
                    context = canvas.getContext('2d');
                
                
                
                canvas.width = settings.particles.size;
                
                
                
                canvas.height = settings.particles.size;
                
                
                
                // helper function to create the path
                
                
                
                function to(t) {
                    
                    
                    
                    var point = pointOnHeart(t);
                    
                    
                    
                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                    
                    
                    
                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                    
                    
                    
                    return point;
                    
                    
                    
                }
                
                
                
                // create the path
                
                
                
                context.beginPath();
                
                
                
                var t = -Math.PI;
                
                
                
                var point = to(t);
                
                
                
                context.moveTo(point.x, point.y);
                
                
                
                while (t < Math.PI) {
                    
                    
                    
                    t += 0.01; // baby steps!
                    
                    
                    
                    point = to(t);
                    
                    
                    
                    context.lineTo(point.x, point.y);
                    
                    
                    
                }
                
                
                
                context.closePath();
                
                
                
                // create the fill
                
                
                
                context.fillStyle = '#ea80b0';
                
                
                
                context.fill();
                
                
                
                // create the image
                
                
                
                var image = new Image();
                
                
                
                image.src = canvas.toDataURL();
                
                
                
                return image;
                
                
                
            })();
            
            
            
            
            // render that thing!
            
            
            
            function render() {
                
                
                
                // next animation frame
                
                
                
                requestAnimationFrame(render);
                
                
                
                
                // update time
                
                
                
                var newTime = new Date()
                    .getTime() / 1000,
                    
                    
                    
                    deltaTime = newTime - (time || newTime);
                
                
                
                time = newTime;
                
                
                
                
                // clear canvas
                
                
                
                context.clearRect(0, 0, canvas.width, canvas.height);
                
                
                
                
                // create new particles
                
                
                
                var amount = particleRate * deltaTime;
                
                
                
                for (var i = 0; i < amount; i++) {
                    
                    
                    
                    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                    
                    
                    
                    var dir = pos.clone()
                        .length(settings.particles.velocity);
                    
                    
                    
                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                    
                    
                    
                }
                
                
                
                
                // update and draw particles
                
                
                
                particles.update(deltaTime);
                
                
                
                particles.draw(context, image);
                
                
                
            }
            
            
            
            
            // handle (re-)sizing of the canvas
            
            
            
            function onResize() {
                
                
                
                canvas.width = canvas.clientWidth;
                
                
                
                canvas.height = canvas.clientHeight;
                
                
                
            }
            
            
            
            window.onresize = onResize;
            
            
            
            
            // delay rendering bootstrap
            
            
            
            setTimeout(function() {
                
                
                
                onResize();
                
                
                
                render();
                
                
                
            }, 10);
            
            
            
        })(document.getElementById('pinkboard'));
        
        </script>